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Old Jul 19, 2008, 01:45 AM // 01:45   #1261
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Default Skill system thread

I think we should have a seperate thread for discussing ideas, and requests for the skill system in the next game, as guild wars' skill system is what makes it unique from other games. I was reading that the developers of guild wars 2 want to lessen the amount of skills, and this bothers me, as i dont want to see the game turn into wow. One of the great things about guild wars is the whole idea of a player having a unique build, a set of skills. I think limiting the amount of skills will limit the variety of builds, and basically hamper the creativity that guildwars allows for rather than heighten it.
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Old Jul 19, 2008, 03:33 AM // 03:33   #1262
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Updates For Guild Wars 2:
The biggest thing that I still want to see in GW2 is it be accessible to everyone across many ranges of internet speeds(dial-up to T3 connections). And not have it be like WoW where each update is like 546 megabytes. Try downloading 200 megabytes on dial up. I like the small 200 kilobyte updates with occasional 1-2 megabyte updates.
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Last edited by bookworm438; Jul 22, 2008 at 10:31 PM // 22:31..
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Old Jul 19, 2008, 05:40 AM // 05:40   #1263
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I could care less about everything else cept clipping.
Fix clipping.
Like every type of clipping.

=[
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Old Jul 19, 2008, 06:58 AM // 06:58   #1264
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Race customization options


Hi, I just got some ideas on the race customization.

Asura. Anyways, Asuras should be able to customize their ears and hair, with earings and stuff, and instead of helmets, you could use armor for your ears, like Oggy does to make his ears longer. Or atleast for some professions. Doesn't have to be ears. As for the face, they could maybe choose another eye color. And many other skin tones (think of an emo Asura lol) can be used. An even if the Asuras are short, you could make their maximum size Dwarven.

Charr. Well, they can have different kind of horns, like those that rams have, or the bull's horns, or the devil's. And if it's possible, don't just make mutated-lions, how about..... a tiger Charr, and not just lionish Charrs! I have noticed that some Charrs don't have weird spines like Pyre Fierceshot(must be pretty hard to walk), so you can make a slider when it comes to spines/backs. And the hair can have different colors, but animal-only colors, no blue or such things.

Sylvari. I don't have a clue, since Anet doesn't give us a good 3D picture . But I guess it would have same options like Norn and Human would have, really detailed hair and face options, since the concept-art picture showed me something very similar to Norn and Humans, and since they look alike, they should have the same options according to me.
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Old Jul 19, 2008, 01:09 PM // 13:09   #1265
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i igree whit one of the last post i think the skil system should stay the same as it is in this guildwars but i think gw2 should have some new things
you should have some abilitys like tanning blacksmitting ect and you should also have auctions
and i also agree whit the means of traveling like whit the airship normal ship ore asura gate ore magik portal
i also think(this is one of my own ideers) we should have the ability to make the races make war amongst eachother and take ground from eachother (like char making war whit the humans and the char and humans can take ground from eachother)
im not sure ore eather they can take the entire lands from eachother ore there wil always be a piece left
there could also be trade between races it would be fun if eah race has there own speciality in a particulair weapen and usable object( the char for example good whit bows the humans whit swords)
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Old Jul 19, 2008, 01:12 PM // 13:12   #1266
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suggest for GW2 "Don't bother! at least until you can manage to run a minor event in GW1 first with out half of Europe being unable to connect"
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Old Jul 20, 2008, 02:26 AM // 02:26   #1267
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Default A GW2 Armor System

Each person starts off with armor based on their profession, which they can later, at an armor crafter, modify as they see fit.

(Based from standard 20 Energy and 2 Energy Regeneration without items)

Starter Mage Armor: 60 Armor + 15 Energy + 2 Energy Regeneration
Starter Scout Armor: 70 Armor + 20 Elemental Armor + 1 Energy Regeneration
Starter Battle Armor: 80 Armor + 20 Physical Armor

The following are all options you add to your armor, each of equal value (balance not applied, as the game isn't there to balance based off of yet):
10 Armor
20 Physical/Elemental Armor
30 Slashing/Piercing/Crushing/Earth/Fire/Lightning/Cold Armor
1 Energy Regeneration
15 Energy
30 Health

You can even sacrifice some of each to gain more of another, example:
100 Armor + -15 Energy

Maximums/Minimums
50 to 100 standard armor
0 to 60 Physical/Elemental Armor
0 to 120 Slashing/Piercing/Crushing/Earth/Fire/Lightning/Cold Armor
-2 to 2 Energy Regeneration
0 to 30 Energy

As opposed to equipping individual pieces of armor, you equip a "set" of armor, which can be made of a uniform group of pieces or individual mixes, as set by the player's choice at the armor crafter. The armor crafter could only charge for a new set of armor, not for recalling an old armor set you've had before. It effectively becomes a kind of "armor bank," letting you change out one set for another in town for free, but charging to make a set that was entirely new.

You can also get other options if you have the correct rune or insignia (could be simplified to simply runes that do everything) available. This may be an unlock per character of however, but whenever you go to the armor crafter, you can choose which rune options you want, such as:

+1 Energy Regeneration, -3 Health Regeneration
+15 Energy, -1 Energy Regeneration
+10 Armor while attacking, -10 Armor while not attacking
+20% Enchantment length, -10 Armor
Or whatever sorts of stuff from GW1 with various drawbacks. There may be a limit of 5 options, or there may be no limit at all, since each is in itself limited.

Theoretically, you could have any style of armor effect with any character, like a mage running around in warrior-like armor, or a warrior running around in high anti-physical armor.
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Old Jul 20, 2008, 02:55 AM // 02:55   #1268
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I wanna upload my own image for my Guild Cape. Awesome idea rite?
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Old Jul 22, 2008, 03:45 PM // 15:45   #1269
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Just because I'm bored right now I'll post some more ideas that I had/liked.

Guild Halls:
I've been toying with this idea for a while. Like what if along with Guild vs. Guild matches you could just get a group together and attack a random guild's guild house. To keep it from becoming unbalanced and everything give guild members that are in their guild hall while it's being attack home field advantage. Which gives them like some sort of boost.

Also you could allow guilds to invest in more defenses for their guild hall. So let's say standard defenses are 2 cannons, and 3 npcs of every profession. Well you could invest into like more npcs or more cannons, just things like that. Like the officers can set the skills of all the npcs of their profession. So like a warrior officer can only set the skills of the warriors etc. And each change has to be approved by the guild lord. Also you can select the position of each npc or cannon, or other defenses.

Also you could set traps, and like 'tie' spells into those traps so they activate when the traps are triggered. I mean how much fun would it be if an enemy triggered a trap and all of a sudden a ton of spells tied into the trap activate. This would help people that aren't exactly rich, but still want to participate in this.

Now to prevent the guilds with all the money from getting a ton of npc defenses and then getting a ton of traps set, limit the number of traps allowed in each guild hall. And the high number of defenses your guild hall has the less traps you are allowed. So you try to set a trap and you have max defenses you'll hear a voice over or a message will be displayed 'We don't need traps' or something like that.

Just in case your guild isn't really the pvp type, you can set yourself to something like 'neutral' which will exclude your guild hall from the list of guild halls able to be attacked.

When your guild hall is under attack an alert will come across everyone's screen saying like guild hall is under attack(or what ever anet would decide). Then the guild members that are able to, can map to the guild hall and defend.

How much fun would it be if your guild's having like a party in the guild hall and all of a sudden an alarm sounds or npcs begin yelling guild hall is under attack. I mean it would sort of make it feel more like an actual battle.

This will require you to go about attacking guild halls, some pvp in a different way. You'll have to come up with tactics, and try to anticipate where the guild might have placed traps our how much defenses the guild hall has. As the traps might be random. Also make the 'spawn' location of the attacking team random, so people can't set traps where the attacking team will spawn.
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Area of Effect Spells:
I saw this on another page in this post that I was just randomly reading through. Like rather than AoEs requiring a target make it so your able to set off an AoE in a certain area. This would allow us to have fun like celebrate festivals, birthdays, etc. Letting off a few firestorms, maybe a few other cool looking AoEs. But also if you have a target selected the AoE will happen at that target's location.
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Emotes:
I think there needs to be some more emotes. Emotes like /slap /punch /throwceleryat things like that. That way when you get mad at someone you have more of an option of emotes to use rather than just a rude gesture. That or add a custom emote system. Also make it so that like when you are targeting a player the emote uses the player's name.
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Mountain Climbing:
You know what would be fun with the addition of the z-axis and all? Adding a mountain climbing ability. So let's say you are bored one day, you have nothing to do, you don't want to participate in an event or anything. So you just decide 'Oh I wanna go climb Mount Whateverit'scalled', you can go do that.
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On the subject of Mounts:
That's to WoW-like for me. Unless they can find a way to make the idea of mounts unique and original I don't think it would be a good idea. I wouldn't mind an auction house, or to make that less WoW-like custom user created shops. But mounts, I don't like that idea. I wouldn't mind skills that allow you to temporarily fly or run faster, but mounts...I know WoW isn't the first game to have mounts, but now-a-days with WoW being so popular people will be like 'oh you just stole that from WoW' and won't listen to any reason people who play Guild Wars 2 throws back at them. I'd rather save myself the time to argue with someone that the idea of mounts isn't Blizzard's. We are surviving in Guild Wars 1 without mounts, why would we need them in Guild Wars 2. Also it'll probably just turn into something that only the rich people can afford and the casual poor player won't be able to get. I'm not saying I don't mind the idea of mounts, that it would make our lives easier, just it'll probably give many people the feeling they're playing a WoW-clone. If anet could make it original then I wouldn't mind it.
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Mobs and Skills:
Make it so that like mobs of the same type don't have all the same skills. They can have like the same profession or same attribute(because their religion/beliefs or what ever only revolve around that attribute/profession), but all the same skills from the attribute.
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Last edited by bookworm438; Jul 23, 2008 at 05:33 PM // 17:33..
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Old Jul 22, 2008, 06:29 PM // 18:29   #1270
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Join Date: Jul 2005
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Guild: Hi Hands
Profession: E/Mo
Exclamation Environment

I don't know if anyone will see this but.

I have a dream!
I was thinking about a simple system that made players affect the environment. It is great with a game like GW2 because of the instance system. It works like this: When you're in "your" copy of the world you can destroy/do anything.

I.E. if you're an elementalist you can freeze water so that you wouldn't have to swim. A warrior could chop down a tree for it to block an enemy path or knockin' it down on an enemy. Rangers could use the nature to camoflauge them selves to get past enemies or make ambushes. Mesmers could hypnotize enemies to do this stuff and so on.

The only problem with this would be the fact that Eles would be overpowered
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Old Jul 23, 2008, 04:38 PM // 16:38   #1271
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Default but i love map travel

Quote:
Originally Posted by bookworm438
Dynamic World:
Map Travel:
I think that the mapping thing should remain but have it be a bit more realistic in a magical world with separate territories and races that tend to hate each other. Like each town/outpost should have some sort of portal in it. So when you select a town or outpost it should show a cut scene of you running to the portal. But also what area/territory you are in affect where you can port to. For example, if you are in charr area, you should be able to port to places in the asuran territory. You should have to map to the nearest location to that area. Run to the nearest town/outpost in that area and port to the location you want in that territory.
While I understand why people would think this makes sense Map Travel is one of my favorite features in GW. When i first got it, fresh out of my runescape days where i had to walk everywhere or use magic, Map Travel was like a godsend. Please don't make it harder for me to get from place to place. It isn't really fair to those of us who jump around on quests (Shing Jea quest I forgot to do to a Kurzick quest, and all around Cantha) And if you do not like map travel then don't use it, but if there isnt map travel in GW2...

Also, people have suggested that your characters change appearence by how evil you are, or w/e. But come on, its WAY cooler to be completly evil and look like a good guy, or vice versa. Just because this dude has sunken cheeks doesn't mean he is bad.

Last edited by Moirai; Jul 23, 2008 at 05:11 PM // 17:11..
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Old Jul 23, 2008, 05:27 PM // 17:27   #1272
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Quote:
Originally Posted by Moirai
While I understand why people would think this makes sense Map Travel is one of my favorite features in GW. When i first got it, fresh out of my runescape days where i had to walk everywhere or use magic, Map Travel was like a godsend. Please don't make it harder for me to get from place to place. It isn't really fair to those of us who jump around on quests (Shing Jea quest I forgot to do to a Kurzick quest, and all around Cantha) And if you do not like map travel then don't use it, but if there isnt map travel in GW2...
I didn't say remove map travel. I love map travel. But I'm saying that you can only map travel to places within the territory your within currently. So if your in the human capital city, you can't map to the charr capital city until you first enter the charr territory. And as for the cut scene, when you select the place to map travel it shows a small cut scene of you entering a portal. This would help make it more realistic for those people that think map travel isn't realistic, but also help satisfy those people that love map travel. And territories that are neutral with each other(like apparently the Asurans are neutral with all other races) can map travel to places within the territory they are neutral with as well.

Last edited by bookworm438; Jul 23, 2008 at 05:40 PM // 17:40..
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Old Jul 24, 2008, 10:34 PM // 22:34   #1273
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Minipets

Here's an idea -- don't know if it's been suggested yet (didn't want to rummage through 64 pages). Make minipets interactive. It would be wicked to see a mini Rurik charge at a mini Lich or a couple Mursaat battle some Aatxes or what have you. It could be as simple as that, just a little battle in towns/outposts. Or you could make it more complicated.

Give minipet battles its own title -- something like Puppeteer or whatever. You could even go so far as to customize your minipet's skill bar. I think that would require a mini-arena, but it would attract just about every Pokemon lover to the game. And hey, how doesn't Guild Wars benefit from more players?
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Old Jul 26, 2008, 06:30 AM // 06:30   #1274
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That Would be hilarious to watch mini pets fight.
For Gw2 i would like to see storage hold unlimited gold or atleast 50 million
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Old Jul 26, 2008, 06:39 AM // 06:39   #1275
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Quote:
Originally Posted by jellegeed
Mesmers could hypnotize enemies to do this stuff and so on.
I can see it now

"it's ok. these are not the mesmers you are looking for"

"it's ok these are not the mesmers we are looking for"

"may the force be with you"

"hey"

"D'oh"
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Old Jul 26, 2008, 07:00 AM // 07:00   #1276
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If GW2 is a persistent world, I would like to see Map Traveling given some cool animation or effect. It would look strange to just have people appear and disappear, and would probably be dis-orientating for the player.

I propose something like the camera takes a massive (and sped up) leap or run through explorable areas to your destination. Combine with magic teleporting effects and I reckon it would look pretty awesome, no?

Also, bookworm's idea for territory based map travel sounds decent. Although the Asura could probably work around it.

Last edited by Rick Thene; Jul 26, 2008 at 07:03 AM // 07:03..
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Old Jul 26, 2008, 10:37 PM // 22:37   #1277
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Mounts
I know many people would like to have a mount to ride on like in WOW and I believe ANet is considering this. But they also don't want a WOW clone, so I had this idea:

If mounts are added, perhaps they should be like the junundu wurm and the siege devourers that you can mount and use their skills. Now you could still use your own skills on a mount, but you could only use a mount in certain places. In WOW, you just summon it and there it is. So perhaps if mounts are added in GW2 you could only use them in certain areas. Just a thought.

Body Types
Been suggested before but I will add it anyway. Currently all Guild Wars body types are the same - skinny girls and bulky warriors. You get the jist of it. It would be better if you could make your characters more unique in Guild Wars 2 starting with the build. Now for Norn and Asura, height may be limited but that shouldn't effect weight. There should be a weight/build meter like the height meter. I'd love to see this added.

Professions and Races
I've heard that some of the professions may be axed in Guild Wars 2, but I'm hoping that at the very least they'll keep the six core professions (the ones from Prophecies). I'm also hoping that any profession will be available for any race. It wouldn't be fair if they were limited, then your character wouldn't be unique or as satisfactory.

Pets
As was mentioned above, I hope the six core professions at the very least are kept for Guild Wars 2. That includes the ranger, and of course I want to see pets. As for the types of pets, of course I want wolves and turtles, but the main issue here is that currently we can only have one pet. That's why I'm hoping for a pet stable, which I heard is among discussion.

Hall of Monuments
Allow characters to use the armor and weapons that are in the HOM. I heard that the weapons would be able to be used (in the PC Gamer Guild Wars edition), so why not the armor as well? Why would we have bought it if our next character can't wear it? Especially since a lot of people may not play the first Guild Wars after the sequel is released.

Mini Pets
I am one of the people that love mini pets, and though they don't do anything special, they're fun to look at. So I'd love to see mini pets still added to the game. As for the ones that are in HOM, of allow us to take them out and play with them, but perhaps limit them to the HOM specifically.

Guild Halls
Not too many ideas from me on guild halls, but there should at least be one guild hall resembling each of the race regions (Asura land, Far Shiverpeaks, Charr lands, etc.), and one for the Sylvari depending on its habitat. And perhaps some like the ones they have now or ones they didn't make (such as Post-Searing Ascalon, Domain of Anguish, etc.).

That about sums everything up on my thoughts for now!

Last edited by Tender Wolf; Jul 26, 2008 at 10:45 PM // 22:45..
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Old Jul 27, 2008, 02:28 PM // 14:28   #1278
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you know wat i like to see guildwars ectra gore edition were you can cut of legs and arms and heads whit your sword ore axe crush skulls whit your hammer
ore run around and plunder villages even your own make slaves out of the citisens and make them fight in arenas
{ore mabye this would be nice for a single pvp option plundering villages and one side plays the village and the other the plunders whit extra blood involved}
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Old Jul 27, 2008, 02:45 PM // 14:45   #1279
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I would like to see some changes to Rangers myself.

I would love it if Rangers could climb walls/trees and shot from up high. They would gain accuracy and be safe from melee, however would take extra damage from Air/Fire magic and be unable to use stances.

I would also like the high bonus from Bows changed to a distance bonus. It's extremely rare in GW for a player to actually have a hieght advantage over his opponents. The mobs often have that advantage forcing Rangers to either shoot uphill or go into melee range.

Distance Damage Bonus would work well. At max range of a Longbow/Flatbow you would deal +5 damage. At max of Recurve +4 and Horn +3 and Shortbows should gain an Attack speed boost.
The reverse could also work, so using a Longbow/Flatbow at Shortbow range you suffer -1 damage and at melee range -5 damage.

I think this change would create incentive for Rangers to keep thier distance when fighting and for Casters to move in closer when facing Rangers.
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Old Jul 29, 2008, 11:35 PM // 23:35   #1280
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Default Friend list and player interaction

I have a few suggestions concerning the friend list and interaction with other players.

* A feature, that I haven't seen in any other game, that would be awesome is a feature that allows you to attach notes to the buddies on your friend list. How many times haven't you wondered who that person on your friend list is and when you met him? I think it would be very useful to be able to type a few lines about the persons you add, like where you met him, name, where he comes from etc..

* Make it easier to send whispers to other players. It's very complicated as it is now. It should be as easy as pushing the trade button.

* This has probably been said many times in this thread, but one thing that GW really needs is some sort of auction house. Hours and hours of spamming in the trade channels isn't really that fun... Yes, there are auctions sites but in-game would be much easier. I just wanna be able to put up my stuff for sale and let people browse.

* Silly, but it would also nice to see some love emotes like *kiss*, *hug* etc. There are many emotes, but none of this kind.


I'm really looking forward to a persistent world in GW2, it makes the RP-experience so much greater. I still think that the map travel ability between bigger towns is good to have though, but as someone said it would be nice if you can get the feeling that you actually are traveling fast across the world. Like some kind of up-speed teleport animation were you travel fast in the sky or something, I don't know.

That's all from me now, thanks.

Last edited by Elrahir; Jul 29, 2008 at 11:43 PM // 23:43..
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